Wednesday, July 5, 2017

Mobile Learning in the Art Room


 Here are some encouraging reasons why teachers should be prepared to allow (or require!) students to use mobile devices to achieve learning objectives:
  • Learning with mobile devices prepares students for the future. Technology is here to stay, and it is only getting more complex and powerful. Having student use mobile devices in schools is therefore, at the very least, relevant to the spirit of our times. Beyond our Zeitgeist, it prepares and educates our children for the future, giving them the tools they need to be successful in an every changing and increasingly complex world. Technology literacy is imperative for their success in future studies and in transitioning into the workplace.
  • Learning via mobile devices encourages students to be engaged, active and self-directed learners. Students can easily collaborate with peers, tweet messages about a topic, look up information during a lecture, receive instant feedback on their work, and publish to authentic audiences through blogs. Students build an awareness that learning happens in real-time, in the real world, in accessible and personalized ways. Students build a positive relationship to learning, which is the foundation for sustained curiosity and life-long learning.
  • Technology gives students up-to-date information in a world that is fast-paced and constantly changing. Using technology for learning teaches them how to research and find information. With this skill under their belts, their learning and their knowledge become limitless, and they become motivated, self-directed and life-long learners.
  • Learning via mobile devices makes learning accessible from anywhere and at any time. This portability, fluidity and flexibility of learning gives students more agency and choice in how, when, where they learn. When learning happens everywhere and at all times, it becomes more engaging, dynamic and authentic.
  • Mobile learning is a useful tool for differentiating instruction. When learning happens via mobile technology, it happens anywhere, anytime and in an infinite variety of ways. Mobile device learning allows students to learn at their own pace, and according to their varied needs, talents and interests.
  • Mobile learning kicks learning up a notch. Educational apps are available in a wide range of subjects for all kinds of learners. The interactive, game-like characteristics of apps encourage playful competition among students, while enhancing the way they learn new ideas. Students become engaged, curious, active participants in their learning.
  • When students learning via mobile devices, teachers are relieved of the arcane role of lecturer at the front of the class. Instead, teachers become facilitators of their students’ education. This new role allows teachers more quality time with each student.
  • School-issued personal iPad devices, which allow students to access their school’s comprehensive learning platform and all their personal files and folders with a swipe of a finger, makes lugging heavy books around obsolete, as well as keeping their work and their learning neat, organized, accessible and archived. Everything a student needs to be successful at school is carried in one, easy-to carry device.  Better organization leads to more efficient and more effective learning. 
3 Mobile Learning Activities for Visual Arts

Digital Portfolios

Working with my students to maintain a digital portfolio of their artwork is at the forefront of the mobile learning activities I hope to undertake with my future art students. This is a broad mobile activity, that students develop and build on over time. For the art students, digital portfolios have many crosscutting benefits, which are of value to teachers, students and parents alike.
Below are a few key facts which indicate why digital portfolios a good exercise:

·      Digital portfolios:
  • provide students with a web-based space to collect their work, which may be particularly useful for the serious art student or art major who will be applying to art school.
  • are an efficient and effective tool for archiving work. This is particularly useful for artwork that may be otherwise difficult or impossible to archive in traditional ways due to size, format, installation or materials used.
  • provide a narrative of learning, which shows progression, growth and achievement over time.
  • show children that their art and effort is valued.
  • keep student artwork organized and accessible for a lifetime that will leave a legacy of learning for the students years after they have left the classroom.
  • allow students to independently document their learning and upload their work directly to their digital portfolio, giving them pride in their portfolios and empowering their learning.
  • build a connection to the art room and home – parents can view, ‘like’, comment and see background and process information of their child’s art.
  • are accessible anywhere and are therefore a great asset to parent-teacher conferences, student-led conferences or for future employers.
  • give students an authentic audience (peers, parents and global classrooms), encouraging better work and real feedback. 

Flipping the Classroom

A flipped classroom inverts the traditional classroom model of presenting materials to the whole class before settling into classwork and them demonstrating their knowledge through homework. In a flipped classroom students can consume class materials at home at their own pace, whether these be lectures, videos, slideshows or demos. It is beneficial for different learner types as students may rewatch or review the materials as many times as they need, and can come to class the next day prepared with the information (and questions) they need into order to begin digging deeper into the concept. In class the teacher can focus her time on working with the varying learning needs of individual students.

Flipping the classroom is an optimal model to use in the art room. A significant portion of my class time is spent introducing students to new artists, artistic movements, and showing slideshows of artist works. I also commit a lot of class time to introducing students to new materials, explaining the characteristics and virtues of specific mediums, and going over safety measures for using certain tools. All of this information could easily be done in a flipped model, leaving the entirely of our class time to engaging in active art making. The flipped model allows me to spend valuable class time overseeing my student’s application of knowledge and techniques, and make corrections and adjustments to their learning where necessary, working with each student individually, and supporting them in becoming self-directed learners.

IPad Art Making Apps

iPads are powerful tools for art making and can inspire creativity and spark innovation in the classroom and beyond.  Teaching kids about art and art making through exploration of traditional media and processes has staying value. The tactile experience of getting messy in the art room while making art with traditional materials such as clay, charcoal, paint and pencils offers a rewarding kinesthetic experience, and is fun and exciting, but it has its limitations. Coupling this experience with digital art making tools, however, can present students with a richer learning experience, providing them with infinite opportunities for exploration. This can inspire new artistic responses and expand students’ creative and innovative capacities. 

Using digital devices, students can experience using tools, techniques and mediums otherwise off limits or inaccessible to traditional school art rooms due to cost, complexity or health hazard – these might include animation, claymation, virtual reality design or graffiti painting. With digital painting and drawing apps, students can explore multiple brush and drawing techniques and processes without having to commit to the heady investment in the full range of materials.  Mistakes can be easily erased which boosts confidence and encourages risk-taking. Creative experiments can be easily undertaken without fear of failure or expense. Exploration becomes exciting, freeing and self-directed. Digital tools can easily link a broad and diverse mix of media together to create deeply rich art making experiences while growing literacies in multiple media. 

This expansion of one’s creative ‘tool box’ aligns with 21st century learners, in that it supports innovative and creative thinking, encourages flexibility and experimentation, and satisfies the interests and skills levels of diverse learners.

Sources:
4 Benefits of Having Mobile Technology in the Classroom. Securedge Networks. Retrieved July 5, 2017 from http://www.securedgenetworks.com/blog/4-Benefits-of-having-mobile-technology-in-the-classroom
Digital Portfolios for Any Classroom. Retrieved July 4, 2017 from https://web.seesaw.me/learn-more/

Guymon, Dave. ‘4 Free Web Tool For Student Portfolios’. Edutopia. Retrieved July 4 from https://www.edutopia.org/blog/web-tools-for-student-portfolios-dave-guymon

Hare, Tracy. ‘The Best App for Student-Directed Digital Portfolios’ The Art of Education. Retrieved July 4. 2017 fromhttps://www.theartofed.com/2015/11/05/the-best-app-for-self-directed-digital-portfolios/

Hunt, Cathy. ‘iPad Apps, Lessons and Ideas for Art-Making’. Retrieved July 5, 2017 from http://www.ipadartroom.com/apps-lessons/page/2/

Mihai, Livia. ‘8 Flipped Classroom Benefits For Students And Teachers’. Retrieved July 4, 2017 from





 



Saturday, July 1, 2017

Cognitive Flow Reflection

The magical sphere of cognitive flow is a place of deep, intense learning. Those of us fortunate enough to have entered this sphere can relate to that lightness of being, that near out of body experience where existence, time and thought appear to be temporarily suspended, giving way to unfettered, effortless, spontaneous experience – and learning.


As an artist and art teacher it’s not surprising that I experience cognitive flow most intensely while painting or drawing, although I also experience it while engaged in other creative, hands-on activities such as cooking and sewing. For me, the starting point for entering this place is that the activity is chosen by me. I’m pretty sure I could never enter this state while solving math problems, or translating a text, not only because these activities are too left brained oriented, and I’m more of a right brained thinker, but also because math and translation are not passions of mine. Inherent in getting here, is that the activity is one in which I already have a foundation of experience and skill, and certainly a strong passion or interest. Once engaged in my chosen activity for a period of time, and if the conditions are right, I notice that the rest of the world falls away, and with it all the thoughts, inhibitions and worries that come with consciousness. The lightness of being experienced here can be compared to being in a Zen or meditative state where one is fully and authentically concentrated and immersed in a single activity. It is almost as though my paintbrush or pencil is moving on its own. I can see my hand moving but I scarcely feel my mind directing my hand. 

Mihaly Csikszentmihalyi says flow is an optimal place for learning to happen because it is intrinsically problem-based. See his TedTalk speech here. We problem-solve, think critically, develop ideas and build knowledge of how things work, which techniques or choices are successful and which are not. Learning is maximized in this sphere, says Csikszentmihalyi, because we are intrinsically empowered and motivated, fully unfettered by time constraints, and feel we are part of something larger and deeply meaningful. Essentially, we experience doing something for its own sake. Learning therefore happens here because the process feels effortless, intrinsically and purposefully connected to oneself, uninterrupted, relaxed, efficient and meaningful. Csikszentmihalyi also says that  cognitive flow is  intrinsically motivating because the responsibility to learn in this state of flow lies with us alone, making us active agents in our learning and motivating us to keep learning and moving higher in our learning. See the Edutopia article here. Motivated by this experience, we build increasingly higher skills and continue to build and developed deep understanding of our activity. 

The education and game developer James Paul Gee discusses this phenomenon of motivation through flow when playing games, and highlights the imperative of problem-solving as a key factor in reaching flow:  gamers are given a problem, they practice over and over, they learn the routine knowledge and enter into flow, and are then given a new problem which encourage them to continue to develop skills and solve problems. See his Youtube video here. Gee says that learning is at its best when it is ‘pleasantly frustrating’ – in other words, when there is a challenge, but you know that with concerted effort and problem solving, you can reach your goals. The problem-solving element is that which motivates us to keep going, and which ultimately envelopes us in this flow state. 


It is precisely these elements of challenge, solving problems, building skills, seeing results, and feeling that you are achieving you goals while doing something you love that bring us into a flow state. Painting for me is precisely this.  I have a long-term goal and aspiration, yet there are dozens of obstacles along the way that require my utmost attention, critical and creative thinking and problem solving skills. These challenges, along with the development of skills and knowledge, keep me hooked, while the awareness that I’m making progress and reaching my goals motivates me to continue…until someone interrupts me and snaps me out of this magical place.


Sources:
Mihaly Csikszentmihalyi, 'Flow, the Secret the Happiness'. Retrieved July 1 from https://www.ted.com/talks/mihaly_csikszentmihalyi_on_flow
Mihaly Csikszentmihalyi, 'Motivating People to Learn'. Retrieved July 1 from https://www.edutopia.org/mihaly-csikszentmihalyi-motivating-people-learn
James Paul Gee, 'Principles of Gaming'. Retrieved July 1 from https://www.youtube.com/watch?v=4aQAgAjTozk